About me

Software engineer with 7+ years of experience building production software across real-time applications, backend services and developer tooling, in C++, C# and Python.
I've worked in large-scale codebases at Rockstar Games (Grand Theft Auto VI) and Ubisoft Reflections, and deliver cloud-connected VR/XR applications for industry. Comfortable owning systems from architecture to deployment.

Computer Science engineer from ESIEE Paris, with an Advanced Master's in interactive experiences from Gobelins / CNAM-ENJMIN.

Projects:


A selection of personal, student and game-jam projects. More on my itch.io page:

TAMAGORUDO - Floor 0

Self-published indie game built with Unreal Engine 5. Coming to Steam in 2026.

FonteVR

XR training application for Meta Quest that trains construction workers on pipe-assembly procedures. In active industrial use.

HEDERA

Atmospheric 2D platformer built solo with Unity.

Off The Rails

Narrative exploration game built with UE4 by a team of five. I owned gameplay programming, optimization and builds.

Escape Vauban

First-person puzzle game written in C++ with Unreal Engine 4.

Tamagorudo

Parodic first-person horror game, made solo in 48 hours for a game jam (UE4).

Drifters

Android arcade racing game built with Unity, released on itch.io.

AR CloudFrames

AR prototype for sharing photos anchored in real-world space, built with ARCore Cloud Anchors, Firebase and Unity.

KOGOSEI

Ludum Dare 46 entry built solo in 72 hours with Unreal Engine 4.

Orbos

Connected-hardware game prototype on Arduino: an augmented hide-and-seek.

Procedurace

Procedural race-track generation prototype in Unity.