TAMAGORUDO - Floor 0
Self-published indie game built with Unreal Engine 5. Coming to Steam in 2026.
Software engineer with 7+ years of experience building production software across real-time applications, backend services and developer tooling, in C++, C# and Python.
I've worked in large-scale codebases at Rockstar Games (Grand Theft Auto VI) and Ubisoft Reflections, and deliver cloud-connected VR/XR applications for industry. Comfortable owning systems from architecture to deployment.
Computer Science engineer from ESIEE Paris, with an Advanced Master's in interactive experiences from Gobelins / CNAM-ENJMIN.
A selection of personal, student and game-jam projects. More on my itch.io page:
XR training application for Meta Quest that trains construction workers on pipe-assembly procedures. In active industrial use.
Narrative exploration game built with UE4 by a team of five. I owned gameplay programming, optimization and builds.
AR prototype for sharing photos anchored in real-world space, built with ARCore Cloud Anchors, Firebase and Unity.