Off The Rails

Synopsis

In Off The Rails,  you play as an urbexer exploring an abandoned train factory. As you take pictures of your surroundings, you will discover some ancient items full of memories. With the help of your magic camera, you will unveil the daily life of workers in the 19th century, as well as a family secret buried in the ruins of the factory.

Context :

Student project at Gobelins Paris for the IDE Master.
 4 months of work (with part-time intership).
Team composed of 5 student : 

  • Annelyse Nugue : Narrative Design & World Building
  • Jeremy HA : Level Design & Production
  • Léandre RENOUARD : Environment Artist
  • Lara PLOIX : Character Artist
  • Benjamin MORELLE : Engine & Gameplay Programming

Made on Unreal Engine 4, we had no experience on this engine so we had to learn while producing. All the gameplay is coded with Blueprints. 

My work :

- Participating on pre-production GamedDesign work. Defining core elements and pillars for the game. 
- Optimization and build.
- Programming of the gameplay loop for the game, including :